So today's post is going to be kind of a preview of some things that will be coming up being posted on my blog. I'll start out with the suuuper seeecaret project that I've been talking about for a while. I've decided to put it on hiatus for a short while, but this time I actually have a legitimate reason! I think that the reason I've been putting it off is that my work space is kind of cramped and sucky. So, I'm going to be looking to get a second monitor (well, first I guess, since I use a laptop, but second screen). And in order to make room for that, I'm going to have to get a new shelf unit to put all the figures that are sitting there currently. Or, at least find some way to clear them off. So I'm not sure how long that will take, but hopefully not too long.
Once I get my desk all cleared off for space and have a second monitor, I'll be able to start working on other projects too. Like, one that I've been thinking about lately is coming up with a design for a fighting game that would be like a spiritual successor to Bloody Roar. If you're not familiar with that franchise (which you could be forgiven for, it's not hugely popular), it's a 3D fighting series in which all the characters can transform into a beast form. In human form, combos can be formed out of the punch and kick buttons, but in beast form, a third attack button is added. You can also only do super moves in beast form, but when you do, you transform back into human form right after, and have to full up your beast mode bar again before you can transform back. Or, you can go into this rage mode (I forget what it's actually called), which transforms you into beast form for a short time, but in that time you move more quickly and can perform as many super attacks as you can fit in.
So anyway, my idea is to design a 2D fighting game with similar mechanics. I wanted to go 2D since dealing with only two axes would be more straight-forward, and also I think this kind of game would look cool with more of a hand-drawn look. I was also thinking some sort of dodging system would be cool, like instead of blocking (which you could do, but you would take chip damage), you could try to dodge your opponent's attacks by doing precisely timed button presses. Or something like that. Anyway, I've already come up with a few ideas for characters, and the plan is to draw them up and post them and more design ideas on the blog. Probably would never actually turn into anything, but should be fun anyway.
Also, earlier this week I completed Remember Me, which if you don't remember/know, was a game that I originally was really looking forward to, but as development went on and I saw more about it, I started getting more and more worried that it wouldn't turn out too well. Well, I decided to get it and play it anyway, and the results were kind of surprising. So I'll be writing up a bit of a dissection of it in the next few days, I just want to let it sink in a bit more to make sure I definitely know how I feel about it. Back when I finished Mass Effect 2, I really enjoyed the game as I played it, but then afterwards when I started thinking about it, I started thinking of things that really actually annoyed me about that game. So basically, I just want to make good and sure that I consider everything carefully.
Next up - yesterday I bought all four trades of the Before Watchmen series. They were pretty controversial among fans since Moore and Gibbons weren't involved (and Moore even (unsurprisingly) condemned the very thought of them), but I personally was willing to give them a shot. I haven't read any of them just yet, but flipping through, they look like they're going to be pretty good. I am a HUGE fan of the original Watchmen, if you didn't know, so I'm really interested to see what all these authors and artists were able to do with the prequels. So once I'm finished reading all of them, I'll probably write a post with my thoughts.
Well, I think that's all for now. Hopefully once I get my workspace in better shape, I'll be able to get more quality work done on this blog just in general. I feel like I've been slacking on it a bit lately. But, hopefully the best is yet to come!
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